About
the Artists |
Pawel
Boryniec
Easy
going and outspoken Pawel easy assimilates to constant changes
of software industry. His qualities are blend of talent and
the spirit he brought back from his travels around the world.
Loves nature and enjoys adrenaline sports. Community recognizes
Pawel for film and slide show presentations from his travels.
The 'Yak Drawing Contest', which Pawel recently conducted,
won international awards and gains popularity among children.
Pawel communicates fluently in five languages.
Sheelagh
Carpenter
Throughout
my life I have had dual interests in both fine arts and sciences.
I finished high school with math and physics scholarships
but instead opted instead for fine arts, attending Emily Carr
College of Art in Vancouver and then later Sheridan College
School of Design. I worked professionally in the arts for
several years. During this time I ran my own studio, taught
fine arts at Humber College and was involved in establishing
the Arts Centre at York Quay, Harbourfront in Toronto. My
preferred mode of expression is 3D sculpture created with
a plastic medium such hot glass or clay.
Subsequently
I reconnected with my interests in math, intending to obtain
a BSc in math from Simon Fraser University. However, I discovered
that my combined interests were actually useful in computing
science and end up obtaining both a BSc and a PhD in Computing
Science from Simon Fraser University. Some of projects I have
been involved with that use both design and computing skills
include:
- creating
a diagnostic program with a visual response display that
was used to test hardware,
- creating
a visual interface to unit three expert systems,
- visualizing
network theory, and
- developing
visual access for landscape dynamics data for FRBC (Forest
Renewal British Columbia) as part of the SEED (Simulating
and Exploring Ecosystem Dynamics) project.
I find
that my combined visual and computing science background is
not only invaluable but that it leads to exciting projects.
My research interests include information visualization, user
interface design, human-computer-interaction, visual languages,
computer graphics, and graph drawing.
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Silvio
Cesare
I’m
master in Computer science at UFRGS(Brazil). I’ve worked with
multiagent systems research and programming systems in Java
since 1996. Nowadays I’m studying multiagent systems and data
mining technologies for WEB as my Ph.D. research.
Adrian
Chan
Lizbeth
Goodman
Dr Lizbeth Goodman is Director of the Institute for New Media
Performance Research at the University of Surrey, where she
is also Senior Lecturer and Head of the Department of Theatre
and Performance Studies. She directs the graduate research
programmes for practice-based research integrating live and
mediated performance, including work on responsive and multi-user
environments. Before founding the INMPR, she worked for eight
years with the Open University BBC, where she directed the
Shakespeare Multimedia Research Project and the Gender in
Writing and Performance Research Project.
Also for
the OU/BBC she chaired courses that sought to develop new
media tools suited to the content of performance studies,
which were delivered in print and mutlimedia formats to thousands
of students across the UK and Europe. She is now the Director
of the Extended Body research project for the INMPR: a project
that seeks to create new multimedia tools for delivery of
online educative materials suitable to practical and theoretical
work in performing arts.
She is
also Principal Investigator for the RADICAL Project (of the
European Commission), and was co-director of the European
Multimedia Labs for 2000 with Frank Boyd (Artec/BBC) and Susan
Benn (PAL). She is currently developing the new series of
Smartlabs in conjunction with the INMPR, PAL, and in consultation
with colleagues at major international centres of collaboration
including Banff and the ISA. She is also engaged in her own
practice, currently with Stuckontheweb.com - a broadband convergence
company developing new content for integrated webcast and
broadcast (for which she is Managing Director and also the
performer of the character WWW.Lizbeth = Warpknut's Wife the
Webmistress, Lizbeth): . Another practical experimentation
drawing on performance and comedy training is the VIP (Virtual
Interactive Puppetry) Project in progress with the Theatre
Museum/V&A, Forkbeard Fantasy et al. Her books are published
with Routledge, Faber and Faber, Polity Press, Harwood and
Intellect: see the INMPR web site for a full list of publications.
www.stuckontheweb.com
| www.surrey.ac.uk/SPA/I.N.M.P.R.
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Sara
Diamond
Sara Diamond is a television and new media producer/director,
artist, curator, critic, teacher and artistic director who
has represented Canada at home and internationally for many
years.
Diamond
is responsible for developing the artistic and professional
development direction of Media and Visual Arts at the Banff
Centre for the Arts, developing Banff's New Media Institute
research perspectives, think tanks, co-productions, artists'
residencies and partnerships, and work study opportunities
in key areas. She is also responsible for the publishing initiatives
of Media and Visual Arts and the Walter Phillips Gallery as
well as collaborations with the Aboriginal Arts program and
other departments of the Banff Centre for the Arts.
Skawennati
Fragnito
www.skawennati.com
Ann
Grbavec
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Susan
Kennard
Jason
Lewis
Jason
brings ten years' experience in a wide variety of research
environments to bear on the question of how to enrich and
extend the user's experience of digital media. He is a practicing
artist, designer and technology developer, and currently the
Director of the Arts AllIiance Laboratory. He has collaborated
with performance artists such as Laurie Anderson and Brian
Eno, and worked at Interval Research Corporation, the Institute
for Research on Learning, Fitch, and USWest Advanced Technologies.
He holds a BS and BA degree from Stanford, and an M.Phil.
from the Royal College of Art, London.
www.aalab.net
| www.thethoughtshop.com
Scott
Paterson
Scott
Paterson is an architect, teacher and net.artist currently
in practice as a Technical Producer and Site Developer for
Plumb Design in New York City. He studied architecture at
the University of Minnesota CALA and Columbia University GSAP.
He is on the faculty of Parsons School of Design, where he
teaches Interface Design in the MFA in Design and Technology
program. An active member of the net.art community including
Rhizome.org and Mindspace.net, his work has been exhibited
in Mexico City, Florence, and New York and the Banff Centre
for the Arts. Urls:
www.plumbdesign.com
| www.thinkmap.com
| www.sgp-7.net
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Josh
Portway
Joshua's
first video game was published 17 years ago and became a bestseller
in Britain. Since then he has produced work as an artist,
games designer, and animator. His interactive installation
work has been exhibited in the UK, USA and Denmark and his
animation work (including videos for Peter Gabriel, MTV and
others) has been shown at festivals and on television worldwide.
In 1991 he formed Flux Digital, an interactive media and broadcast
animation production company, which he left to join RealWorld
in 1995. At Realworld he has been trying to map the strange
territories between music and interactive media, and is currently
developing some secret and wonderful interactive music technology,
to be released "soon".
www.stain.org
Warren
Sack
Warren
Sack is a software designer and media theorist. Prior to joining
the faculty at University of California Berkeley in the fall
of 2000, Warren was a research scientist at the MIT Media
Laboratory and a member of the Interrogative Design Group
at the MIT Center for Advanced Visual Studies. He received
a B.A. from Yale University and an S.M. and Ph.D. in the Media
Arts and Sciences from MIT. His research interests include
computer-mediated communication, online communities, architecture
and design for online spaces, social networks, computational
linguistics, and media studies. He designs software for the
navigation, summarization and visualization of online, public
space and public discourse. URL: www.sims.berkeley.edu/~sack
sack@sims.berkeley.edu
John
Tonkin
John Tonkin is a Sydney based new media artist. After studying
science and then playing with photography, experimental film
and animation, he began making computer animation in 1985.
Tonkin develops his own software in low level programming
languages such as C++ and Java. His animations include the
series air, water parts 1, 2 & 3 (1993-95), a series of lyrical
and poetic studies of the elements air and water, and these
are the days (1994) a meditation on the passing of time. These
works used mathematical modelling to create abstracted simulations
of natural systems. In 1995 Tonkin began making interactive
art works that were designed to be exhibited both as installations
and online. meniscus (1995-99) is a series of three works
that explore ideas relating to subjectivity, scientific belief
systems and the body. It consists of Elective Physiognomies,
Elastic Masculinities and Personal Eugenics. His recent works
involve building frameworks / tools / toys in which the artwork
is formed through the accumulated interactions of its users.
In 1999 Tonkin received a fellowship from the Australia Council's
New Media Fund. He is currently working on Strange Weather:
a grand unified theory, a visualisation tool for making sense
of life. http://ww.johnt.org
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Marcelo
Walters
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