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Code Zebra BIOS

residency 1.2

 
About the Artists

Pawel Boryniec
Easy going and outspoken Pawel easy assimilates to constant changes of software industry. His qualities are blend of talent and the spirit he brought back from his travels around the world. Loves nature and enjoys adrenaline sports. Community recognizes Pawel for film and slide show presentations from his travels. The 'Yak Drawing Contest', which Pawel recently conducted, won international awards and gains popularity among children. Pawel communicates fluently in five languages.

Sheelagh Carpenter
Throughout my life I have had dual interests in both fine arts and sciences. I finished high school with math and physics scholarships but instead opted instead for fine arts, attending Emily Carr College of Art in Vancouver and then later Sheridan College School of Design. I worked professionally in the arts for several years. During this time I ran my own studio, taught fine arts at Humber College and was involved in establishing the Arts Centre at York Quay, Harbourfront in Toronto. My preferred mode of expression is 3D sculpture created with a plastic medium such hot glass or clay.

Subsequently I reconnected with my interests in math, intending to obtain a BSc in math from Simon Fraser University. However, I discovered that my combined interests were actually useful in computing science and end up obtaining both a BSc and a PhD in Computing Science from Simon Fraser University. Some of projects I have been involved with that use both design and computing skills include:

  • creating a diagnostic program with a visual response display that was used to test hardware,
  • creating a visual interface to unit three expert systems,
  • visualizing network theory, and
  • developing visual access for landscape dynamics data for FRBC (Forest Renewal British Columbia) as part of the SEED (Simulating and Exploring Ecosystem Dynamics) project.

I find that my combined visual and computing science background is not only invaluable but that it leads to exciting projects. My research interests include information visualization, user interface design, human-computer-interaction, visual languages, computer graphics, and graph drawing.

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Silvio Cesare
I’m master in Computer science at UFRGS(Brazil). I’ve worked with multiagent systems research and programming systems in Java since 1996. Nowadays I’m studying multiagent systems and data mining technologies for WEB as my Ph.D. research.

Adrian Chan

Lizbeth Goodman
Dr Lizbeth Goodman is Director of the Institute for New Media Performance Research at the University of Surrey, where she is also Senior Lecturer and Head of the Department of Theatre and Performance Studies. She directs the graduate research programmes for practice-based research integrating live and mediated performance, including work on responsive and multi-user environments. Before founding the INMPR, she worked for eight years with the Open University BBC, where she directed the Shakespeare Multimedia Research Project and the Gender in Writing and Performance Research Project.

Also for the OU/BBC she chaired courses that sought to develop new media tools suited to the content of performance studies, which were delivered in print and mutlimedia formats to thousands of students across the UK and Europe. She is now the Director of the Extended Body research project for the INMPR: a project that seeks to create new multimedia tools for delivery of online educative materials suitable to practical and theoretical work in performing arts.

She is also Principal Investigator for the RADICAL Project (of the European Commission), and was co-director of the European Multimedia Labs for 2000 with Frank Boyd (Artec/BBC) and Susan Benn (PAL). She is currently developing the new series of Smartlabs in conjunction with the INMPR, PAL, and in consultation with colleagues at major international centres of collaboration including Banff and the ISA. She is also engaged in her own practice, currently with Stuckontheweb.com - a broadband convergence company developing new content for integrated webcast and broadcast (for which she is Managing Director and also the performer of the character WWW.Lizbeth = Warpknut's Wife the Webmistress, Lizbeth): . Another practical experimentation drawing on performance and comedy training is the VIP (Virtual Interactive Puppetry) Project in progress with the Theatre Museum/V&A, Forkbeard Fantasy et al. Her books are published with Routledge, Faber and Faber, Polity Press, Harwood and Intellect: see the INMPR web site for a full list of publications.
www.stuckontheweb.com | www.surrey.ac.uk/SPA/I.N.M.P.R.

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Sara Diamond
Sara Diamond is a television and new media producer/director, artist, curator, critic, teacher and artistic director who has represented Canada at home and internationally for many years.

Diamond is responsible for developing the artistic and professional development direction of Media and Visual Arts at the Banff Centre for the Arts, developing Banff's New Media Institute research perspectives, think tanks, co-productions, artists' residencies and partnerships, and work study opportunities in key areas. She is also responsible for the publishing initiatives of Media and Visual Arts and the Walter Phillips Gallery as well as collaborations with the Aboriginal Arts program and other departments of the Banff Centre for the Arts.

Skawennati Fragnito
www.skawennati.com

Ann Grbavec

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Susan Kennard

Jason Lewis
Jason brings ten years' experience in a wide variety of research environments to bear on the question of how to enrich and extend the user's experience of digital media. He is a practicing artist, designer and technology developer, and currently the Director of the Arts AllIiance Laboratory. He has collaborated with performance artists such as Laurie Anderson and Brian Eno, and worked at Interval Research Corporation, the Institute for Research on Learning, Fitch, and USWest Advanced Technologies. He holds a BS and BA degree from Stanford, and an M.Phil. from the Royal College of Art, London.
www.aalab.net | www.thethoughtshop.com

Scott Paterson
Scott Paterson is an architect, teacher and net.artist currently in practice as a Technical Producer and Site Developer for Plumb Design in New York City. He studied architecture at the University of Minnesota CALA and Columbia University GSAP. He is on the faculty of Parsons School of Design, where he teaches Interface Design in the MFA in Design and Technology program. An active member of the net.art community including Rhizome.org and Mindspace.net, his work has been exhibited in Mexico City, Florence, and New York and the Banff Centre for the Arts. Urls:
www.plumbdesign.com | www.thinkmap.com | www.sgp-7.net

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Josh Portway
Joshua's first video game was published 17 years ago and became a bestseller in Britain. Since then he has produced work as an artist, games designer, and animator. His interactive installation work has been exhibited in the UK, USA and Denmark and his animation work (including videos for Peter Gabriel, MTV and others) has been shown at festivals and on television worldwide. In 1991 he formed Flux Digital, an interactive media and broadcast animation production company, which he left to join RealWorld in 1995. At Realworld he has been trying to map the strange territories between music and interactive media, and is currently developing some secret and wonderful interactive music technology, to be released "soon".
www.stain.org

Warren Sack
Warren Sack is a software designer and media theorist. Prior to joining the faculty at University of California Berkeley in the fall of 2000, Warren was a research scientist at the MIT Media Laboratory and a member of the Interrogative Design Group at the MIT Center for Advanced Visual Studies. He received a B.A. from Yale University and an S.M. and Ph.D. in the Media Arts and Sciences from MIT. His research interests include computer-mediated communication, online communities, architecture and design for online spaces, social networks, computational linguistics, and media studies. He designs software for the navigation, summarization and visualization of online, public space and public discourse. URL: www.sims.berkeley.edu/~sack
sack@sims.berkeley.edu

John Tonkin
John Tonkin is a Sydney based new media artist. After studying science and then playing with photography, experimental film and animation, he began making computer animation in 1985. Tonkin develops his own software in low level programming languages such as C++ and Java. His animations include the series air, water parts 1, 2 & 3 (1993-95), a series of lyrical and poetic studies of the elements air and water, and these are the days (1994) a meditation on the passing of time. These works used mathematical modelling to create abstracted simulations of natural systems. In 1995 Tonkin began making interactive art works that were designed to be exhibited both as installations and online. meniscus (1995-99) is a series of three works that explore ideas relating to subjectivity, scientific belief systems and the body. It consists of Elective Physiognomies, Elastic Masculinities and Personal Eugenics. His recent works involve building frameworks / tools / toys in which the artwork is formed through the accumulated interactions of its users. In 1999 Tonkin received a fellowship from the Australia Council's New Media Fund. He is currently working on Strange Weather: a grand unified theory, a visualisation tool for making sense of life. http://ww.johnt.org

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Marcelo Walters

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