QEDSoft
02.02.01 |
What
They Have
Compression and streaming software for presenting 3D avatars
on the Web.
On
the Plus Side
1. The compression/streaming tech is very well done, resulting
very low load time and completely smooth animation after the
initial load.
2. The avatar exists in the web browser, not on the web page.
This allows the avatar to maintain persistence as the user
moves from page to page throughout the site. As far as I know,
they are the only people who do that, and I think it's a far
more compelling way to present such an avatar.
3. One big customer, Canal+, who has created a rich demo of
the cabilities of the software.
4. An engineering team which was one of the first state-side
development shops to receive a Sony PlayStation 2 development
license and software in order to create development libraries
for it. This means that these guys know their stuff, and the
have a foot in the door in the game market. Think Xbox.
Nobody
else has technology that supports the avatar as a persistent
third-party. This could be very attractive for companies looking
to create guides to their sites which can also migrate to
other sites and provide commentary, reviews, interact with
other avatars, etc. Instead of a "third voice", the avatar
could become the "trusted voice" of Canal+, Disney, whomever.
On
the Minus Side
1. I don't think the technology is defensible over the long
run. Somebody somewhere will soon come up with an even better
compression technology.
2. They're focused on the compression/streaming software,
whereas I think they should be focused on the complete service,
i.e., designing, building and delivering a ready-to-go avatar.
As it is, the customer still has to do everything - build
the 3D model, animate it (by hand or by motion capture), record
audio for all of its lines, etc. Companies like Canal+ already
have these resources (expensive people and very expensive
machines) in-house, so it's no problem leveraging them. Anybody
smaller is going to face prohibitive costs over which QEDSoft
has no control.
3. Microsoft's Bob (and bastard offspring the paper clip)
has shown rather spectacularly how hard it is to design an
avatar which is interesting but not too intrusive and annoying.
The first couple of people to whom QEDSoft sell the compression/streaming
suite better have done their homework on the design/characterization
front. If they don't, they run the risk of creating Bob II.
QEDSoft's software will be tainted by association.
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